Minecraft Dungeons II armor sets
Every armor set in the launch build: 19 regular four-piece sets and 19 unique sets whose pieces carry a fixed effect. A unique piece drops when the matching regular piece rolls unique, so each unique set has a regular counterpart.
What's the best armor set in Minecraft Dungeons 2?There is no full-set bonus in Minecraft Dungeons II: each armor piece works on its own, so the best "set" mixes pieces. The best armor for damage is the crit pair: of the 14 community builds on our builds page, 6 wear the Twisted Warden Blindfold and 4 wear the Monstrosity Stompers, both adding 45% melee crit damage. For horde clearing the Sage Tunic adds 40% against wounded enemies. The Hivemind Hardhat (positive statuses last 70% longer) still helps artifact uptime, though Artifact Amplifier now covers most of it without the helmet slot.
Best armor pieces, ranked
- S · Monstrosity Stompers: Melee critical hits deal 45% more damage. The boots in most endgame crit builds, alongside the Flute and Drums. Needs a crit source.
- S · Twisted Warden Blindfold: Melee critical hits deal 45% more damage, which no other helmet rolls. The helmet in most endgame builds; even on a frost build it out-hit the Rimefrost Icecap, about 18,000 to 16,000 a hit. Needs a crit source.
- S · Dreamruler Cover: Melee attacks deal 40% more damage to primary targets, the boss in a boss fight. The chestplate of three S-tier loadouts on /builds: the Awesomeaxe one-shot, the Sculker's Bane soul dagger and the Prime jump build. Single target only, and no defence.
- A · Hivemind Hardhat: Positive statuses last 70% longer, almost doubling artifact uptime, and it comes early from a quest in the first area. Both early-access endgame players wore it. After launch the helmet slot mostly goes to the Twisted Warden Blindfold for its crit damage, and Artifact Amplifier keeps artifacts up without spending the helmet.
- A · Humbler Antenna: 25% less damage taken. No offensive effect.
- A · Humbler Carapace: 40% more healing received; with Health Synergy every artifact heals a lot. An endgame chestplate. Needs a healing source to scale.
- A · Humbler Greaves: Melee attacks deal 50% more damage to secondary targets. Part of an endgame potion loadout. No single-target gain.
- A · Twisted Warden Vest: 20% chance to evade melee damage; part of an endgame crit set. Chance-based, melee only.
- A · Rimefrost Longjohns: Melee attacks deal 50% more damage to secondary targets; endgame crit leggings. No single-target gain.
- A · Dauntless Greaves: 60% more damage to enemies at full health, so the opening hit on a boss is the big one. The leggings in one-shot builds. Only the first hit on each enemy gains it.
- A · Sage Tunic: 40% more damage to wounded enemies, so the second hit on every mob lands 40% harder. The chestplate of two endgame loadouts, the Awesomeaxe horde clear and the Spectral Spear soul wave, and the pick over a primary-target chestplate on wide-swinging weapons. The opening hit gains nothing, so one-shot builds take the Dreamruler Cover.
- A · Scoundrel Blazer: Ranged attacks deal 100% more damage at close range; the chestplate of the point-blank poison build. Only at close range.
- A · Soul Corruptor Mask: Charged ranged attacks deal 60% more damage; the helmet of the point-blank poison build, and it out-hit the Pack Leader Muzzle on the same shot, about 7,000 to 6,000. Only fully charged shots gain it.
- A · Soul Corruptor Sash: Ranged critical hits deal 45% more damage, the bow version of the Monstrosity Stompers; in the point-blank poison build. Needs a crit source such as Fighter's Flute.
- B · Mad Sifter Slacks: Positive statuses last 20% longer; the Spectral Spear build wears them to stretch the Flute, Drums and Banner. The Hivemind Hardhat does the same at 70%.
- B · Rover Gaiters: 60% more stagger chance on hit; worn in the Prime Enchanter's Gauntlets jump build. No damage bonus.
- B · Soul Corruptor Sandals: 25% more ranged crit chance; part of the unlimited-arrow archer, where crits refill arrows through Critical Quiver. Crit chance only, no damage of its own.
Placements and their evidence come from the tier list: full tier list with sources.
Mage
16Mushroom
Regular · MediumMystic
Regular · LightRealmreacher
Regular · HeavyRedstone
Regular · HeavySculker
Regular · LightSifter
Regular · MediumSorcerer
Regular · LightSteel Wool
Regular · MediumAlchemist
Unique · LightFly Agaric
Unique · MediumMad Sifter
Unique · MediumMonarch
Unique · LightMonstrosity
Unique · HeavyOracle
Unique · LightRimefrost
Unique · MediumSoul Corruptor
Unique · HeavyTank
12Bounty Hunter
Regular · HeavyMushroom
Regular · MediumProtector
Regular · HeavyRedstone
Regular · HeavySculk Digger
Regular · MediumSteel Wool
Regular · MediumDauntless
Unique · HeavyFly Agaric
Unique · MediumHumbler
Unique · HeavyMonstrosity
Unique · HeavyRimefrost
Unique · MediumTwisted Warden
Unique · MediumTrickster
10Disciple
Regular · LightPhantom
Regular · MediumScamp
Regular · LightSculk Digger
Regular · MediumSculker
Regular · LightDreamruler
Unique · MediumMonarch
Unique · LightSage
Unique · LightScoundrel
Unique · LightTwisted Warden
Unique · MediumSupport
6Beekeeper
Regular · HeavySifter
Regular · MediumTreehugger
Regular · HeavyHivemind
Unique · HeavyMad Sifter
Unique · MediumWoodsprite
Unique · HeavyRanger
6Phantom
Regular · MediumRanger
Regular · LightRealmreacher
Regular · HeavyDreamruler
Unique · MediumSharpshooter
Unique · LightSoul Corruptor
Unique · HeavyFighter
4Disciple
Regular · LightNomad
Regular · MediumRover
Unique · MediumSage
Unique · LightSummoner
4Treehugger
Regular · HeavyWolfpack
Regular · LightPackleader
Unique · LightWoodsprite
Unique · HeavyUtility
1Mushroom
Regular · MediumBest area: the region whose loot pool holds the most pieces of the set. Set data from the game files (build 1.1.1.0), read by MetaBot.GG. MetaBot.GG armor sets
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