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Is Minecraft Dungeons II Good? Reviews, Scores and Whether It's Worth It

Critics rate Minecraft Dungeons II as good, not great (about 75 out of 100), for deeper combat and builds; Steam players are split at 64% positive, mostly over PC controls and Microsoft account login.

Last Verified
Oct 10, 2026

Yes for most players, with a caveat on PC. Critics rate it good, not great: the review aggregates sit at 74 to 75 out of 100 across 34 to 55 reviews, with 69% of critics recommending it (it opened at 85 from 21). Steam players are split, Mixed at 64% positive eleven days after launch, mostly over keyboard-and-mouse controls and the Microsoft account login. At $29.99, or included with Game Pass, it is an easy pick for co-op groups and fans of the first game.

Review scores

AspectScoreVerdict
Critic average74 to 75Good, not great, across 34 to 55 reviews
Highest score9/10Improves on the original in almost every way
Most common score8.5/10Flashier, tougher combat; the series finds its groove
Middle of the range7/10A deeper action-RPG in the same framework
Lowest major score6/10A shallow action-RPG for a few evenings
Steam players64%Mixed, mostly over PC controls and Microsoft login

The review embargo lifted on September 28, 2026 at 9am ET, one day before launch. By late morning on September 29, the critic average stood at 76 from 26 reviews, the "generally favourable" band: 16 positive, 10 mixed and none negative. The Xbox Series X|S page reads 76 and the PC page 73 from 15 reviews, both above the first game's 74 on Xbox One and 70 on PC. PlayStation 5 and Switch 2 scores were still pending. By the evening the Xbox average had moved to 75 from 27 reviews (16 positive, 11 mixed), and the top-critic average stood at 85 from 21 reviews, 86% of critics recommending it. As the remaining reviews landed the average fell: by October 10 it read 74 from 55 reviews, 69% recommending, and 75 from 34 on the other aggregate.

Players are cooler than critics. On launch evening Steam showed 1,672 user reviews, 858 of them positive (51%, Mixed), with about 32,000 people playing at 20:30 CEST. By midnight the score had edged up to 1,223 of 2,242 (55%), by the next morning to 1,777 of 3,137 (57%), and by Saturday evening, October 3, to 4,524 of 7,271 (62%), with 17,866 people playing at 22:30 CEST, by Monday morning, October 5, to 5,168 of 8,215 (63%), and by October 10 to 6,035 of 9,496 (64%), still Mixed. Steam peaked at 32,476 concurrent players on launch day, and the game was Steam's top seller on September 30 and seventh in Steam's global top sellers for its launch week, September 29 to October 6. Of the 100 most recent negative reviews, the most common complaints were keyboard-and-mouse controls (26) and the Microsoft account sign-in, which some players could not complete (24), then crashes (11) and performance (10).

Scores spread from 6 to 9 out of 10. The high end credits the sequel with improving the original almost everywhere; the low end calls it a shallow action-RPG that is fun for a few evenings. The split is mostly about how much depth a reviewer wanted.

What critics praise: combat that is flashier and harder, with jump attacks and combos; more varied builds, since gear rather than a class defines how you play; a larger connected world instead of a mission menu; and co-op, where several reviews say the game is at its best.

What critics criticise: repetition once the loop is learned, a conservative design that refines the first game rather than reinventing anything, and, in at least one review, technical issues on Xbox. The lowest major score, 6/10, is the sharpest version of the depth complaint.

The clearest version of the late-game complaint comes from a player who finished every achievement in about 20 hours on a review copy: the first playthrough is excellent, but once the main and side quests are done there is little left. Soul Storms, the post-game activity, dropped only green (rare) gear in those runs, and fewer than half of the unique weapons had turned up by the time every achievement was done.

Is it worth it? The Standard Edition is $29.99 and the Deluxe Edition $49.99, and the game is included with Game Pass from day one, so the cheapest way to decide is to try it there. It suits co-op groups, younger players and anyone who liked the first game. Players who want the build depth of Diablo or Path of Exile are the audience the lower reviews are warning.

Frequently asked questions

What is Minecraft Dungeons II's review score?

75 out of 100 from 34 critic reviews, "generally favourable", read on October 10, 2026. It opened at 76 from 26 on the morning of September 29 and read 75 from 27 on Xbox Series X|S and 73 from 16 on PC that evening.

What do Steam players think of Minecraft Dungeons II?

Mixed, and slowly improving: on October 10, 6,035 of 9,496 Steam reviews were positive (64%), up from 57% the morning after launch. Negative reviews mostly cite keyboard-and-mouse controls and failing Microsoft account sign-in, then crashes and performance.

Can you move with WASD in Minecraft Dungeons II?

No. On PC the game ships with click-to-move only, which is the most common complaint in its negative Steam reviews. Creative director Måns Olson said before launch that the team knows many players want WASD but that it does not map to a gamepad as naturally as click-to-move; nothing has been announced. Steam lists partial controller support for the PC version.

Is Minecraft Dungeons II better than the first game?

Critics mostly say yes: its aggregate is above the original's 74 (Xbox One) and 70 (PC), and reviews credit it with deeper combat, more build variety and a larger world.

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Can I try Minecraft Dungeons II before buying?

Yes, through Game Pass, where it is included from day one.

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