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Home / Enchantments · updated 2026-10-15

Minecraft Dungeons 2 best enchantments

The best enchantments, ranked, then all 32 Minecraft Dungeons II enchantments with their three tiers and the gear they fit.

Chest 1

Melee Weapon 7

Weapon 7

Armor 14

Ranged Weapon 3

32 / 32 enchantments
  • Grants X additional health potions.

    1. I1
    2. II2
    3. III3
  • Lightning Surge

    Melee Weapon

    Wave deals X of weapon damage and zaps mobs for a short time, making them weaker but faster.

    1. I60%
    2. II75%
    3. III90%
  • Defeating an enemy has a X chance to create a Regenerating well for allies.

    1. I20%
    2. II35%
    3. III50%
  • Weapon attacks deploy X mines that explode in proximity to enemies or after a short time.

    1. I2
    2. II3
    3. III4
  • Potion usage grants X souls.

    1. I30
    2. II45
    3. III60
  • Artifact usage improves artifact cooldown and damage for X seconds.

    1. I6
    2. II7.5
    3. III9
  • Potion usage creates a Fortifying well for allies lasting X seconds.

    1. I2
    2. II4
    3. III6
  • Potion usage creates a Regenerating well for allies lasting X seconds.

    1. I2
    2. II4
    3. III6
  • Chain Reaction

    Ranged Weapon

    Projectiles have a X chance to spawn X additional projectiles.

    1. I20% · 4
    2. II30% · 6
    3. III40% · 8
  • Slamming into enemies deals damage and knocks them back.

    Same effect at every tier.

  • Crash Landing

    Melee Weapon

    Jump attack landings deal 5% additional damage and increases knockback by X

    1. I125%
    2. II175%
    3. III200%
  • Critical hits restore X arrows.

    1. I1
    2. II3
    3. III5
  • Dynamo

    Armor

    Rolling applies X damage amplification to your next melee or ranged attack.

    1. I20%
    2. II30%
    3. III40%
  • Grants X additional arrows.

    1. I2
    2. II3
    3. III4
  • Fire Aspect

    Melee Weapon

    Wave deals X of weapon damage and sets mobs on fire for a short time.

    1. I35%
    2. II45%
    3. III50%
  • Frost Crescent

    Melee Weapon

    Wave deals X of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

    1. I10%
    2. II15%
    3. III20%
  • Artifact usage heals X of your maximum health.

    1. I15%
    2. II25%
    3. III35%
  • Piercing

    Ranged Weapon

    Projectiles can pierce up to X enemies.

    1. I1
    2. II3
    3. III5
  • Poison Fog

    Melee Weapon

    Wave deals X of weapon damage and poisons mobs for a time.

    1. I10%
    2. II20%
    3. III30%
  • Artifact usage applies X damage amplification to your next melee or ranged attack.

    1. I20%
    2. II30%
    3. III40%
  • Ricochet

    Ranged Weapon

    Projectiles can bounce up to X times.

    1. I1
    2. II2
    3. III3
  • Grants a X chance to enter Shadowcloaking when defeating enemies.

    1. I15%
    2. II20%
    3. III35%
  • Defeating an enemy has a X chance to create a Fortifying well for allies.

    1. I10%
    2. II20%
    3. III40%
  • Shockwave

    Melee Weapon

    Shockwave deals X of weapon damage and increases knockback by X

    1. I20% · 125%
    2. II35% · 150%
    3. III50% · 175%
  • Grants X additional rolls.

    1. I1
    2. II2
    3. III3
  • Soul Blast

    Melee Weapon

    Wave deals X of weapon damage and deals additional soul damage over time.

    1. I50%
    2. II60%
    3. III75%
  • Artifact usage grants the Hurrying status for X seconds, increasing movement speed.

    1. I4
    2. II5
    3. III6
  • Swirling

    Weapon

    Swirl deals an additional X of weapon damage to nearby enemies.

    1. I50%
    2. II75%
    3. III100%
  • Grants a X chance to increase movement speed when defeating enemies.

    1. I30%
    2. II40%
    3. III50%
  • Grants a X chance for X of weapon damage to spread as lightning damage.

    1. I25% · 15%
    2. II33% · 30%
    3. III50% · 50%
  • Rolling fires a barrage of X arrows, dealing X of ranged weapon damage.

    1. I1 · 110%
    2. II1 · 120%
    3. III2 · 130%
  • Artifact usage pulls all enemies within X blocks toward you.

    1. I4
    2. II8
    3. III10

The best enchantment in Minecraft Dungeons 2 is Lightning Surge: a wave for 90% of weapon damage at tier III, run by every top weapon on the DPS chart. On armor, Ancient Alchemy, Bottomless Brew and Health Synergy are the S-tier picks that keep endgame builds supplied with souls and healing.

32Enchantments named16Ranked3Tiers per book3·5·7Points per tier
The Enchantsmith book list. Healing Smite is selected, and its three tiers read 20%, 35% and 50%.

The Enchantsmith book list. Healing Smite is selected, and its three tiers read 20%, 35% and 50%.

The Enchantsmith book list. Healing Smite is selected, and its three tiers read 20%, 35% and 50%.Minecraft Dungeons II gamescom 2026 demo: the Enchantsmith listing Healing Smite at 20/35/50% across its three tiers

Best enchantments, ranked

  1. S · Lightning Surge: Rated the strongest melee enchantment: a wave for 90% of weapon damage at tier III that weakens every mob hit. Every best DPS entry on the weapon chart runs it. Hit mobs move and attack faster while weakened.
  2. S · Ancient Alchemy: 60 souls a potion at tier III, and it stacks across armor pieces: two copies give 120 souls a potion, the whole soul supply of an endgame potion build. Only pays off if you drink often; pair it with Bottomless Brew.
  3. S · Bottomless Brew: Potions stack up to four at a time; with potion cooldown modifiers, near-endless healing. Part of an endgame potion loadout. Chestplate only.
  4. S · Health Synergy: Heals 35% of maximum health on every artifact use; with the 20-soul Mandolin it keeps you topped up. Needs cheap, short-cooldown artifacts to shine.
  5. A · Swirling: The biggest flat wave: 100% of weapon damage at tier III. No status effect, unlike Lightning Surge.
  6. A · Soul Blast: A wave for 75% of weapon damage plus soul damage over time. Below Lightning Surge's 90% and weakening.
  7. A · Thundering: 50% chance to spark lightning for 50% of weapon damage; the pick for weapons that rarely finish a combo. Chance-based.
  8. A · Barrier Brew: Drinking leaves a well that grants Fortifying, about 50% damage reduction; re-entering refreshes it. You have to stand in or return to the well.
  9. A · Power Amplifier: Each artifact use adds 40% damage to the next attack at tier III, stacking with each use; in four loadouts on /builds, the Awesomeaxe one-shot and the Paragon bow among them. Only the next attack gains it, so it needs frequent artifact presses.
  10. A · Dynamo: Each roll adds 40% damage to the next attack at tier III (50% on the unique roll), stacking; in the Awesomeaxe one-shot and the unlimited-arrow archer. Roll before each big hit or the charge is wasted.
  11. B · Healing Smite: Kills can spawn a Regenerating well, effectively the old Radiance. Rated a notch below the wave enchantments; few kills in boss fights.
  12. B · Springload: A 6-second speed boost after each artifact use. Pleasant, not strong.
  13. B · Critical Quiver: Critical hits restore 5 arrows at tier III; with Fighter's Flute it powers the unlimited-arrow archer. Utility only: no damage, and the arrows of element quivers such as the Venomous Quiver are not refilled.
  14. C · Poison Fog: A wave for 30% of weapon damage plus poison. Rated well below Lightning Surge.
  15. C · Frost Crescent: A wave for 20% of weapon damage plus freeze. Rated well below Lightning Surge: on a frost build it hit for only 300 to 500.
  16. C · Crash Landing: Bigger jump-attack knockback, which can keep enemies inside a fire wave longer. Only 5% more damage at every tier.

Placements and their evidence come from the tier list: full tier list with sources.

Healing Smite

Defeating an enemy has a chance to create a well that grants allies the Regenerating status, restoring their health.

  • IDefeating an enemy has a 20% chance to create a Regenerating well for allies.
  • IIDefeating an enemy has a 35% chance to create a Regenerating well for allies.
  • IIIDefeating an enemy has a 50% chance to create a Regenerating well for allies.

Ender Mines

Weapon attacks deploy End crystals that explode in proximity to enemies or after a short time.

  • IWeapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
  • IIWeapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.
  • IIIWeapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

Enchantsmith cost per tier

  1. TierI
    Enchantment points3

    Echo shards1

  2. TierII
    Enchantment points5

    Echo shards1

  3. TierIII
    Enchantment points7

    Echo shards1

Each tier costs one echo shard plus enchantment points: 3 for tier I, 5 for tier II, 7 for tier III, so taking one enchantment to tier III costs 3 echo shards and 15 points in total. Enchantments cap at tier III. The gamescom preview build priced the step to tier II at 1 emerald and 5 gold instead.

What applying one costs

An enchantment is applied at the Enchantment Table, and the demo showed the price on screen: Ender Mines I on Pride of the Plains, with the next tier costing 1 emerald and 5 gold. Tier II was locked behind a merchant level the demo player had not reached. Disenchanting was offered alongside it, so a book is not a permanent commitment to the item it goes on.

Ender Mines I on Pride of the Plains. The upgrade to tier II costs 1 emerald and 5 gold, and the tier above that is locked.

Ender Mines I on Pride of the Plains. The upgrade to tier II costs 1 emerald and 5 gold, and the tier above that is locked.

Ender Mines I on Pride of the Plains. The upgrade to tier II costs 1 emerald and 5 gold, and the tier above that is locked.Minecraft Dungeons II gamescom 2026 demo: Ender Mines I on Pride of the Plains, and the emerald and gold cost of the next tier
Ender Mines in the book list. Its three tiers deploy 2, 3 and 4 mines.

Ender Mines in the book list. Its three tiers deploy 2, 3 and 4 mines.

Ender Mines in the book list. Its three tiers deploy 2, 3 and 4 mines.Minecraft Dungeons II gamescom 2026 demo: the Ender Mines enchantment book deploying 2/3/4 mines across its three tiers

Where the Enchantsmith is

The Enchantsmith is a villager merchant with a stall in the overworld rather than a menu: the demo found them in Wading Rainy Plains, at merchant level 1, with a 30-emerald price to level them up. Levelling the merchant is what unlocks the higher tiers and the re-roll action.

The Enchantsmith stall in Wading Rainy Plains, approached in the overworld.

The Enchantsmith stall in Wading Rainy Plains, approached in the overworld.

The Enchantsmith stall in Wading Rainy Plains, approached in the overworld.Minecraft Dungeons II gamescom 2026 demo: the Enchantsmith's stall in Wading Rainy Plains

Compare enchantments

NameRarityTierItem powerEffectsChecked
Lightning SurgeNoneSNoneI: Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.; II: Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.; III: Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.2026-09-27
Ancient AlchemyNoneSNoneI: Potion usage grants 30 souls.; II: Potion usage grants 45 souls.; III: Potion usage grants 60 souls.2026-09-29
Bottomless BrewNoneSNoneI: Grants 1 additional health potion.; II: Grants 2 additional health potions.; III: Grants 3 additional health potions.2026-09-27
Health SynergyNoneSNoneI: Artifact usage heals 15% of your maximum health.; II: Artifact usage heals 25% of your maximum health.; III: Artifact usage heals 35% of your maximum health.2026-09-29
SwirlingNoneANoneI: Swirl deals an additional 50% of weapon damage to nearby enemies.; II: Swirl deals an additional 75% of weapon damage to nearby enemies.; III: Swirl deals an additional 100% of weapon damage to nearby enemies.; Unique: Tornado: Swirling deals 60% of melee weapon damage with every attack.2026-10-05
Soul BlastNoneANoneI: Wave deals 50% of weapon damage and deals additional soul damage over time.; II: Wave deals 60% of weapon damage and deals additional soul damage over time.; III: Wave deals 75% of weapon damage and deals additional soul damage over time.2026-10-05
ThunderingNoneANoneI: Grants a 25% chance for 15% of weapon damage to spread as lightning damage.; II: Grants a 33% chance for 30% of weapon damage to spread as lightning damage.; III: Grants a 50% chance for 50% of weapon damage to spread as lightning damage.2026-09-29
Barrier BrewNoneANoneI: Potion usage creates a Fortifying well for allies lasting 2 seconds.; II: Potion usage creates a Fortifying well for allies lasting 4 seconds.; III: Potion usage creates a Fortifying well for allies lasting 6 seconds.2026-09-29
Power AmplifierNoneANoneI: Artifact usage applies 20% damage amplification to your next melee or ranged attack.; II: Artifact usage applies 30% damage amplification to your next melee or ranged attack.; III: Artifact usage applies 40% damage amplification to your next melee or ranged attack.2026-10-02
DynamoNoneANoneI: Rolling applies 20% damage amplification to your next melee or ranged attack.; II: Rolling applies 30% damage amplification to your next melee or ranged attack.; III: Rolling applies 40% damage amplification to your next melee or ranged attack.; Unique: Rolling applies 50% damage amplification to your next melee or ranged attack.2026-09-29
Healing SmiteNoneBNoneI: Defeating an enemy has a 20% chance to create a Regenerating well for allies.; II: Defeating an enemy has a 35% chance to create a Regenerating well for allies.; III: Defeating an enemy has a 50% chance to create a Regenerating well for allies.2026-08-31
SpringloadNoneBNoneI: Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.; II: Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.; III: Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.2026-09-29
Critical QuiverNoneBNoneI: Critical hits restore 1 arrows.; II: Critical hits restore 3 arrows.; III: Critical hits restore 5 arrows.2026-09-29
Poison FogNoneCNoneI: Wave deals 10% of weapon damage and poisons mobs for a time.; II: Wave deals 20% of weapon damage and poisons mobs for a time.; III: Wave deals 30% of weapon damage and poisons mobs for a time.2026-10-05
Frost CrescentNoneCNoneI: Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.; II: Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.; III: Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.2026-10-05
Crash LandingNoneCNoneI: Jump attack landings deal 5% additional damage and increases knockback by 125%.; II: Jump attack landings deal 5% additional damage and increases knockback by 175%.; III: Jump attack landings deal 5% additional damage and increases knockback by 200%.2026-09-29
Ender MinesNoneNot ratedNoneI: Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.; II: Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.; III: Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.2026-08-31
Artifact AmplifierNoneNot ratedNoneI: Artifact usage improves artifact cooldown and damage for 6 seconds.; II: Artifact usage improves artifact cooldown and damage for 7.5 seconds.; III: Artifact usage improves artifact cooldown and damage for 9 seconds.2026-09-29
Buddy BrewNoneNot ratedNoneI: Potion usage creates a Regenerating well for allies lasting 2 seconds.; II: Potion usage creates a Regenerating well for allies lasting 4 seconds.; III: Potion usage creates a Regenerating well for allies lasting 6 seconds.2026-09-29
Chain ReactionNoneNot ratedNoneI: Projectiles have a 20% chance to spawn 4 additional projectiles.; II: Projectiles have a 30% chance to spawn 6 additional projectiles.; III: Projectiles have a 40% chance to spawn 8 additional projectiles.2026-10-02
Cow StampedeNoneNot ratedNoneI: Slamming into enemies deals damage and knocks them back.; II: Slamming into enemies deals damage and knocks them back.; III: Slamming into enemies deals damage and knocks them back.; Unique: Slamming into enemies deals damage and knocks them back.2026-09-29
Ender QuiverNoneNot ratedNoneI: Grants 2 additional arrows.; II: Grants 3 additional arrows.; III: Grants 4 additional arrows.2026-10-02
Fire AspectNoneNot ratedNoneI: Wave deals 35% of weapon damage and sets mobs on fire for a short time.; II: Wave deals 45% of weapon damage and sets mobs on fire for a short time.; III: Wave deals 50% of weapon damage and sets mobs on fire for a short time.; Unique: Wave deals 80% of weapon damage and sets mobs on fire for a short time.2026-10-05
PiercingNoneNot ratedNoneI: Projectiles can pierce up to 1 enemies.; II: Projectiles can pierce up to 3 enemies.; III: Projectiles can pierce up to 5 enemies.; Unique: Projectiles can pierce up to 10 enemies.2026-09-29
RicochetNoneNot ratedNoneI: Projectiles can bounce up to 1 times.; II: Projectiles can bounce up to 2 times.; III: Projectiles can bounce up to 3 times.; Unique: Projectiles can bounce up to 10 times.2026-10-02
ShadowcloakNoneNot ratedNoneI: Grants a 15% chance to enter Shadowcloaking when defeating enemies.; II: Grants a 20% chance to enter Shadowcloaking when defeating enemies.; III: Grants a 35% chance to enter Shadowcloaking when defeating enemies.2026-09-29
Shielding SmiteNoneNot ratedNoneI: Defeating an enemy has a 10% chance to create a Fortifying well for allies.; II: Defeating an enemy has a 20% chance to create a Fortifying well for allies.; III: Defeating an enemy has a 40% chance to create a Fortifying well for allies.; Unique: Defeating an enemy has a 60% chance to create a Fortifying well for allies.2026-10-02
ShockwaveNoneNot ratedNoneI: Shockwave deals 20% of weapon damage and increases knockback by 125%.; II: Shockwave deals 35% of weapon damage and increases knockback by 150%.; III: Shockwave deals 50% of weapon damage and increases knockback by 175%.; Unique: Shockwave deals 20% of weapon damage and increases knockback by 200%.2026-10-05
SomersaultNoneNot ratedNoneI: Grants 1 additional rolls.; II: Grants 2 additional rolls.; III: Grants 3 additional rolls.2026-09-29
Tempo TheftNoneNot ratedNoneI: Grants a 30% chance to increase movement speed when defeating enemies.; II: Grants a 40% chance to increase movement speed when defeating enemies.; III: Grants a 50% chance to increase movement speed when defeating enemies.2026-10-02
TumbleshotNoneNot ratedNoneI: Rolling fires a barrage of 1 arrows, dealing 110% of ranged weapon damage.; II: Rolling fires a barrage of 1 arrows, dealing 120% of ranged weapon damage.; III: Rolling fires a barrage of 2 arrows, dealing 130% of ranged weapon damage.2026-09-29
Gravity PulseNoneNot ratedNoneI: Artifact usage pulls all enemies within 4 blocks toward you.; II: Artifact usage pulls all enemies within 8 blocks toward you.; III: Artifact usage pulls all enemies within 10 blocks toward you.2026-10-02