Minecraft Dungeons 2 best enchantments
The best enchantments, ranked, then all 32 Minecraft Dungeons II enchantments with their three tiers and the gear they fit.
Chest 1
Melee Weapon 7
Lightning SurgeSLightning SurgeCommonI: Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Soul BlastASoul BlastCommonI: Wave deals 50% of weapon damage and deals additional soul damage over time.
Poison FogCPoison FogCommonI: Wave deals 10% of weapon damage and poisons mobs for a time.
Frost CrescentCFrost CrescentCommonI: Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Crash LandingCCrash LandingCommonI: Jump attack landings deal 5% additional damage and increases knockback by 125%.
Fire AspectFire AspectCommonI: Wave deals 35% of weapon damage and sets mobs on fire for a short time.
ShockwaveShockwaveCommonI: Shockwave deals 20% of weapon damage and increases knockback by 125%.Weapon 7
SwirlingASwirlingCommonI: Swirl deals an additional 50% of weapon damage to nearby enemies.
ThunderingAThunderingCommonI: Grants a 25% chance for 15% of weapon damage to spread as lightning damage.
Healing SmiteBHealing SmiteCommonI: Defeating an enemy has a 20% chance to create a Regenerating well for allies.
Ender MinesEnder MinesCommonI: Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
ShadowcloakShadowcloakCommonI: Grants a 15% chance to enter Shadowcloaking when defeating enemies.
Shielding SmiteShielding SmiteCommonI: Defeating an enemy has a 10% chance to create a Fortifying well for allies.
Tempo TheftTempo TheftCommonI: Grants a 30% chance to increase movement speed when defeating enemies.Armor 14
Ancient AlchemySAncient AlchemyCommonI: Potion usage grants 30 souls.
Health SynergySHealth SynergyCommonI: Artifact usage heals 15% of your maximum health.
Barrier BrewABarrier BrewCommonI: Potion usage creates a Fortifying well for allies lasting 2 seconds.
Power AmplifierAPower AmplifierCommonI: Artifact usage applies 20% damage amplification to your next melee or ranged attack.
DynamoADynamoCommonI: Rolling applies 20% damage amplification to your next melee or ranged attack.
SpringloadBSpringloadCommonI: Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.
Critical QuiverBCritical QuiverCommonI: Critical hits restore 1 arrows.
Artifact AmplifierArtifact AmplifierCommonI: Artifact usage improves artifact cooldown and damage for 6 seconds.
Buddy BrewBuddy BrewCommonI: Potion usage creates a Regenerating well for allies lasting 2 seconds.
Cow StampedeCow StampedeCommonI: Slamming into enemies deals damage and knocks them back.
Ender QuiverEnder QuiverCommonI: Grants 2 additional arrows.
Gravity PulseGravity PulseCommonI: Artifact usage pulls all enemies within 4 blocks toward you.
SomersaultSomersaultCommonI: Grants 1 additional rolls.
TumbleshotTumbleshotCommonI: Rolling fires a barrage of 1 arrows, dealing 110% of ranged weapon damage.Ranged Weapon 3

Bottomless Brew
Chest
Grants X additional health potions.
- I1
- II2
- III3

Lightning Surge
Melee Weapon
Wave deals X of weapon damage and zaps mobs for a short time, making them weaker but faster.
- I60%
- II75%
- III90%

Healing Smite
Weapon
Defeating an enemy has a X chance to create a Regenerating well for allies.
- I20%
- II35%
- III50%

Ender Mines
Weapon
Weapon attacks deploy X mines that explode in proximity to enemies or after a short time.
- I2
- II3
- III4

Ancient Alchemy
Armor
Potion usage grants X souls.
- I30
- II45
- III60

Artifact Amplifier
Armor
Artifact usage improves artifact cooldown and damage for X seconds.
- I6
- II7.5
- III9

Barrier Brew
Armor
Potion usage creates a Fortifying well for allies lasting X seconds.
- I2
- II4
- III6

Buddy Brew
Armor
Potion usage creates a Regenerating well for allies lasting X seconds.
- I2
- II4
- III6

Chain Reaction
Ranged Weapon
Projectiles have a X chance to spawn X additional projectiles.
- I20% · 4
- II30% · 6
- III40% · 8

Cow Stampede
Armor
Slamming into enemies deals damage and knocks them back.
Same effect at every tier.

Crash Landing
Melee Weapon
Jump attack landings deal 5% additional damage and increases knockback by X
- I125%
- II175%
- III200%

Critical Quiver
Armor
Critical hits restore X arrows.
- I1
- II3
- III5

Dynamo
Armor
Rolling applies X damage amplification to your next melee or ranged attack.
- I20%
- II30%
- III40%

Ender Quiver
Armor
Grants X additional arrows.
- I2
- II3
- III4

Fire Aspect
Melee Weapon
Wave deals X of weapon damage and sets mobs on fire for a short time.
- I35%
- II45%
- III50%

Frost Crescent
Melee Weapon
Wave deals X of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
- I10%
- II15%
- III20%

Health Synergy
Armor
Artifact usage heals X of your maximum health.
- I15%
- II25%
- III35%

Piercing
Ranged Weapon
Projectiles can pierce up to X enemies.
- I1
- II3
- III5

Poison Fog
Melee Weapon
Wave deals X of weapon damage and poisons mobs for a time.
- I10%
- II20%
- III30%

Power Amplifier
Armor
Artifact usage applies X damage amplification to your next melee or ranged attack.
- I20%
- II30%
- III40%

Ricochet
Ranged Weapon
Projectiles can bounce up to X times.
- I1
- II2
- III3

Shadowcloak
Weapon
Grants a X chance to enter Shadowcloaking when defeating enemies.
- I15%
- II20%
- III35%

Shielding Smite
Weapon
Defeating an enemy has a X chance to create a Fortifying well for allies.
- I10%
- II20%
- III40%

Shockwave
Melee Weapon
Shockwave deals X of weapon damage and increases knockback by X
- I20% · 125%
- II35% · 150%
- III50% · 175%

Somersault
Armor
Grants X additional rolls.
- I1
- II2
- III3

Soul Blast
Melee Weapon
Wave deals X of weapon damage and deals additional soul damage over time.
- I50%
- II60%
- III75%

Springload
Armor
Artifact usage grants the Hurrying status for X seconds, increasing movement speed.
- I4
- II5
- III6

Swirling
Weapon
Swirl deals an additional X of weapon damage to nearby enemies.
- I50%
- II75%
- III100%

Tempo Theft
Weapon
Grants a X chance to increase movement speed when defeating enemies.
- I30%
- II40%
- III50%

Thundering
Weapon
Grants a X chance for X of weapon damage to spread as lightning damage.
- I25% · 15%
- II33% · 30%
- III50% · 50%

Tumbleshot
Armor
Rolling fires a barrage of X arrows, dealing X of ranged weapon damage.
- I1 · 110%
- II1 · 120%
- III2 · 130%

Gravity Pulse
Armor
Artifact usage pulls all enemies within X blocks toward you.
- I4
- II8
- III10
The best enchantment in Minecraft Dungeons 2 is Lightning Surge: a wave for 90% of weapon damage at tier III, run by every top weapon on the DPS chart. On armor, Ancient Alchemy, Bottomless Brew and Health Synergy are the S-tier picks that keep endgame builds supplied with souls and healing.
Best enchantments, ranked
- S · Lightning Surge: Rated the strongest melee enchantment: a wave for 90% of weapon damage at tier III that weakens every mob hit. Every best DPS entry on the weapon chart runs it. Hit mobs move and attack faster while weakened.
- S · Ancient Alchemy: 60 souls a potion at tier III, and it stacks across armor pieces: two copies give 120 souls a potion, the whole soul supply of an endgame potion build. Only pays off if you drink often; pair it with Bottomless Brew.
- S · Bottomless Brew: Potions stack up to four at a time; with potion cooldown modifiers, near-endless healing. Part of an endgame potion loadout. Chestplate only.
- S · Health Synergy: Heals 35% of maximum health on every artifact use; with the 20-soul Mandolin it keeps you topped up. Needs cheap, short-cooldown artifacts to shine.
- A · Swirling: The biggest flat wave: 100% of weapon damage at tier III. No status effect, unlike Lightning Surge.
- A · Soul Blast: A wave for 75% of weapon damage plus soul damage over time. Below Lightning Surge's 90% and weakening.
- A · Thundering: 50% chance to spark lightning for 50% of weapon damage; the pick for weapons that rarely finish a combo. Chance-based.
- A · Barrier Brew: Drinking leaves a well that grants Fortifying, about 50% damage reduction; re-entering refreshes it. You have to stand in or return to the well.
- A · Power Amplifier: Each artifact use adds 40% damage to the next attack at tier III, stacking with each use; in four loadouts on /builds, the Awesomeaxe one-shot and the Paragon bow among them. Only the next attack gains it, so it needs frequent artifact presses.
- A · Dynamo: Each roll adds 40% damage to the next attack at tier III (50% on the unique roll), stacking; in the Awesomeaxe one-shot and the unlimited-arrow archer. Roll before each big hit or the charge is wasted.
- B · Healing Smite: Kills can spawn a Regenerating well, effectively the old Radiance. Rated a notch below the wave enchantments; few kills in boss fights.
- B · Springload: A 6-second speed boost after each artifact use. Pleasant, not strong.
- B · Critical Quiver: Critical hits restore 5 arrows at tier III; with Fighter's Flute it powers the unlimited-arrow archer. Utility only: no damage, and the arrows of element quivers such as the Venomous Quiver are not refilled.
- C · Poison Fog: A wave for 30% of weapon damage plus poison. Rated well below Lightning Surge.
- C · Frost Crescent: A wave for 20% of weapon damage plus freeze. Rated well below Lightning Surge: on a frost build it hit for only 300 to 500.
- C · Crash Landing: Bigger jump-attack knockback, which can keep enemies inside a fire wave longer. Only 5% more damage at every tier.
Placements and their evidence come from the tier list: full tier list with sources.
Healing Smite
Defeating an enemy has a chance to create a well that grants allies the Regenerating status, restoring their health.
- IDefeating an enemy has a 20% chance to create a Regenerating well for allies.
- IIDefeating an enemy has a 35% chance to create a Regenerating well for allies.
- IIIDefeating an enemy has a 50% chance to create a Regenerating well for allies.
Ender Mines
Weapon attacks deploy End crystals that explode in proximity to enemies or after a short time.
- IWeapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
- IIWeapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.
- IIIWeapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.
Enchantsmith cost per tier
- TierIEnchantment points3
Echo shards1
- TierIIEnchantment points5
Echo shards1
- TierIIIEnchantment points7
Echo shards1
Each tier costs one echo shard plus enchantment points: 3 for tier I, 5 for tier II, 7 for tier III, so taking one enchantment to tier III costs 3 echo shards and 15 points in total. Enchantments cap at tier III. The gamescom preview build priced the step to tier II at 1 emerald and 5 gold instead.
What applying one costs
An enchantment is applied at the Enchantment Table, and the demo showed the price on screen: Ender Mines I on Pride of the Plains, with the next tier costing 1 emerald and 5 gold. Tier II was locked behind a merchant level the demo player had not reached. Disenchanting was offered alongside it, so a book is not a permanent commitment to the item it goes on.
Where the Enchantsmith is
The Enchantsmith is a villager merchant with a stall in the overworld rather than a menu: the demo found them in Wading Rainy Plains, at merchant level 1, with a 30-emerald price to level them up. Levelling the merchant is what unlocks the higher tiers and the re-roll action.
Compare enchantments
| Name | Rarity | Tier | Item power | Effects | Checked |
|---|---|---|---|---|---|
| Lightning Surge | None | S | None | I: Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.; II: Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.; III: Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster. | 2026-09-27 |
| Ancient Alchemy | None | S | None | I: Potion usage grants 30 souls.; II: Potion usage grants 45 souls.; III: Potion usage grants 60 souls. | 2026-09-29 |
| Bottomless Brew | None | S | None | I: Grants 1 additional health potion.; II: Grants 2 additional health potions.; III: Grants 3 additional health potions. | 2026-09-27 |
| Health Synergy | None | S | None | I: Artifact usage heals 15% of your maximum health.; II: Artifact usage heals 25% of your maximum health.; III: Artifact usage heals 35% of your maximum health. | 2026-09-29 |
| Swirling | None | A | None | I: Swirl deals an additional 50% of weapon damage to nearby enemies.; II: Swirl deals an additional 75% of weapon damage to nearby enemies.; III: Swirl deals an additional 100% of weapon damage to nearby enemies.; Unique: Tornado: Swirling deals 60% of melee weapon damage with every attack. | 2026-10-05 |
| Soul Blast | None | A | None | I: Wave deals 50% of weapon damage and deals additional soul damage over time.; II: Wave deals 60% of weapon damage and deals additional soul damage over time.; III: Wave deals 75% of weapon damage and deals additional soul damage over time. | 2026-10-05 |
| Thundering | None | A | None | I: Grants a 25% chance for 15% of weapon damage to spread as lightning damage.; II: Grants a 33% chance for 30% of weapon damage to spread as lightning damage.; III: Grants a 50% chance for 50% of weapon damage to spread as lightning damage. | 2026-09-29 |
| Barrier Brew | None | A | None | I: Potion usage creates a Fortifying well for allies lasting 2 seconds.; II: Potion usage creates a Fortifying well for allies lasting 4 seconds.; III: Potion usage creates a Fortifying well for allies lasting 6 seconds. | 2026-09-29 |
| Power Amplifier | None | A | None | I: Artifact usage applies 20% damage amplification to your next melee or ranged attack.; II: Artifact usage applies 30% damage amplification to your next melee or ranged attack.; III: Artifact usage applies 40% damage amplification to your next melee or ranged attack. | 2026-10-02 |
| Dynamo | None | A | None | I: Rolling applies 20% damage amplification to your next melee or ranged attack.; II: Rolling applies 30% damage amplification to your next melee or ranged attack.; III: Rolling applies 40% damage amplification to your next melee or ranged attack.; Unique: Rolling applies 50% damage amplification to your next melee or ranged attack. | 2026-09-29 |
| Healing Smite | None | B | None | I: Defeating an enemy has a 20% chance to create a Regenerating well for allies.; II: Defeating an enemy has a 35% chance to create a Regenerating well for allies.; III: Defeating an enemy has a 50% chance to create a Regenerating well for allies. | 2026-08-31 |
| Springload | None | B | None | I: Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.; II: Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.; III: Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed. | 2026-09-29 |
| Critical Quiver | None | B | None | I: Critical hits restore 1 arrows.; II: Critical hits restore 3 arrows.; III: Critical hits restore 5 arrows. | 2026-09-29 |
| Poison Fog | None | C | None | I: Wave deals 10% of weapon damage and poisons mobs for a time.; II: Wave deals 20% of weapon damage and poisons mobs for a time.; III: Wave deals 30% of weapon damage and poisons mobs for a time. | 2026-10-05 |
| Frost Crescent | None | C | None | I: Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.; II: Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.; III: Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. | 2026-10-05 |
| Crash Landing | None | C | None | I: Jump attack landings deal 5% additional damage and increases knockback by 125%.; II: Jump attack landings deal 5% additional damage and increases knockback by 175%.; III: Jump attack landings deal 5% additional damage and increases knockback by 200%. | 2026-09-29 |
| Ender Mines | None | Not rated | None | I: Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.; II: Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.; III: Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time. | 2026-08-31 |
| Artifact Amplifier | None | Not rated | None | I: Artifact usage improves artifact cooldown and damage for 6 seconds.; II: Artifact usage improves artifact cooldown and damage for 7.5 seconds.; III: Artifact usage improves artifact cooldown and damage for 9 seconds. | 2026-09-29 |
| Buddy Brew | None | Not rated | None | I: Potion usage creates a Regenerating well for allies lasting 2 seconds.; II: Potion usage creates a Regenerating well for allies lasting 4 seconds.; III: Potion usage creates a Regenerating well for allies lasting 6 seconds. | 2026-09-29 |
| Chain Reaction | None | Not rated | None | I: Projectiles have a 20% chance to spawn 4 additional projectiles.; II: Projectiles have a 30% chance to spawn 6 additional projectiles.; III: Projectiles have a 40% chance to spawn 8 additional projectiles. | 2026-10-02 |
| Cow Stampede | None | Not rated | None | I: Slamming into enemies deals damage and knocks them back.; II: Slamming into enemies deals damage and knocks them back.; III: Slamming into enemies deals damage and knocks them back.; Unique: Slamming into enemies deals damage and knocks them back. | 2026-09-29 |
| Ender Quiver | None | Not rated | None | I: Grants 2 additional arrows.; II: Grants 3 additional arrows.; III: Grants 4 additional arrows. | 2026-10-02 |
| Fire Aspect | None | Not rated | None | I: Wave deals 35% of weapon damage and sets mobs on fire for a short time.; II: Wave deals 45% of weapon damage and sets mobs on fire for a short time.; III: Wave deals 50% of weapon damage and sets mobs on fire for a short time.; Unique: Wave deals 80% of weapon damage and sets mobs on fire for a short time. | 2026-10-05 |
| Piercing | None | Not rated | None | I: Projectiles can pierce up to 1 enemies.; II: Projectiles can pierce up to 3 enemies.; III: Projectiles can pierce up to 5 enemies.; Unique: Projectiles can pierce up to 10 enemies. | 2026-09-29 |
| Ricochet | None | Not rated | None | I: Projectiles can bounce up to 1 times.; II: Projectiles can bounce up to 2 times.; III: Projectiles can bounce up to 3 times.; Unique: Projectiles can bounce up to 10 times. | 2026-10-02 |
| Shadowcloak | None | Not rated | None | I: Grants a 15% chance to enter Shadowcloaking when defeating enemies.; II: Grants a 20% chance to enter Shadowcloaking when defeating enemies.; III: Grants a 35% chance to enter Shadowcloaking when defeating enemies. | 2026-09-29 |
| Shielding Smite | None | Not rated | None | I: Defeating an enemy has a 10% chance to create a Fortifying well for allies.; II: Defeating an enemy has a 20% chance to create a Fortifying well for allies.; III: Defeating an enemy has a 40% chance to create a Fortifying well for allies.; Unique: Defeating an enemy has a 60% chance to create a Fortifying well for allies. | 2026-10-02 |
| Shockwave | None | Not rated | None | I: Shockwave deals 20% of weapon damage and increases knockback by 125%.; II: Shockwave deals 35% of weapon damage and increases knockback by 150%.; III: Shockwave deals 50% of weapon damage and increases knockback by 175%.; Unique: Shockwave deals 20% of weapon damage and increases knockback by 200%. | 2026-10-05 |
| Somersault | None | Not rated | None | I: Grants 1 additional rolls.; II: Grants 2 additional rolls.; III: Grants 3 additional rolls. | 2026-09-29 |
| Tempo Theft | None | Not rated | None | I: Grants a 30% chance to increase movement speed when defeating enemies.; II: Grants a 40% chance to increase movement speed when defeating enemies.; III: Grants a 50% chance to increase movement speed when defeating enemies. | 2026-10-02 |
| Tumbleshot | None | Not rated | None | I: Rolling fires a barrage of 1 arrows, dealing 110% of ranged weapon damage.; II: Rolling fires a barrage of 1 arrows, dealing 120% of ranged weapon damage.; III: Rolling fires a barrage of 2 arrows, dealing 130% of ranged weapon damage. | 2026-09-29 |
| Gravity Pulse | None | Not rated | None | I: Artifact usage pulls all enemies within 4 blocks toward you.; II: Artifact usage pulls all enemies within 8 blocks toward you.; III: Artifact usage pulls all enemies within 10 blocks toward you. | 2026-10-02 |



