The gamescom 2026 demo opened the Enchantsmith on camera, and two books were shown with all three of their tier values: Healing Smite and Ender Mines. Those are the only Minecraft Dungeons II enchantments with published mechanics — the other eleven named so far carry a name and nothing else.
These are preview-build numbers. Mojang has not published an enchantment list, and a show build's balance is the first thing to change before release — the values below are what the game displayed in August 2026, not a final table.

Healing Smite
Confirmed in gameplayDefeating an enemy has a chance to create a well that grants allies the Regenerating status, restoring their health.
- IDefeating an enemy has a 20% chance to create a Regenerating well for allies.
- IIDefeating an enemy has a 35% chance to create a Regenerating well for allies.
- IIIDefeating an enemy has a 50% chance to create a Regenerating well for allies.
Ender Mines
Confirmed in gameplayWeapon attacks deploy End crystals that explode in proximity to enemies or after a short time.
- IWeapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
- IIWeapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.
- IIIWeapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.
What applying one costs
An enchantment is applied at the Enchantment Table, and the demo showed the price on screen: Ender Mines I on Pride of the Plains, with the next tier costing 1 emerald and 5 gold. Tier II was locked behind a merchant level the demo player had not reached. Disenchanting was offered alongside it, so a book is not a permanent commitment to the item it goes on.


Where the Enchantsmith is
The Enchantsmith is a villager merchant with a stall in the overworld rather than a menu — the demo found them in Wading Rainy Plains, at merchant level 1, with a 30-emerald price to level them up. Levelling the merchant is what unlocks the higher tiers and the re-roll action.




