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Minecraft Dungeons II Gear System

How equipment works in Minecraft Dungeons II: weapons, the four-piece armor split, artifacts, talismans, enchantments, and the upgrade costs read off the gamescom demo.

Status
Shown in official media
Last Verified
Jul 30, 2026

Loadouts combine melee and ranged weapons, four separate armor pieces, artifacts, and the new talisman category. The gamescom demo put the first item stats on screen, as preview-build values.

Official preview

What upgrading costs

Preview-build economy. Prices are the first published anywhere for Dungeons II, and they are also the kind of number most likely to be retuned before release.

The upgrade panel states the rule — maximum item power is set by hero level, not by currency — and RE-ROLL sits behind a padlock marked 3 on this Merchant Level 1 Blacksmith.
The upgrade panel states the rule — maximum item power is set by hero level, not by currency — and RE-ROLL sits behind a padlock marked 3 on this Merchant Level 1 Blacksmith.Minecraft Dungeons II gamescom 2026 demo — Pride of the Plains at 20 to 21 for 56 emeralds, the hero-level cap on item power, and RE-ROLL behind a padlock marked 3
Redstone Shinguards, a Rare, priced at 62 emeralds to go from item power 18 to 20.
Redstone Shinguards, a Rare, priced at 62 emeralds to go from item power 18 to 20.Minecraft Dungeons II gamescom 2026 demo — Redstone Shinguards, a Rare item priced at 62 emeralds to go from item power 18 to 20
A Unique sword at item power 20, its two effects listed, beside the merchant level panel that gates what the Blacksmith can do.
A Unique sword at item power 20, its two effects listed, beside the merchant level panel that gates what the Blacksmith can do.Minecraft Dungeons II gamescom 2026 demo — the Blacksmith showing Pride of the Plains, a Unique sword at item power 20

Prices seen on screen

ItemRarityPowerCost
Scatter CrossbowRare192045
Redstone ShinguardsRare182062
Nomad HoodCommon182072
Pride of the PlainsUnique202156
Rover PauldronsUnique1820182

Five upgrades priced on screen in emeralds. The spread is wide for the same +2 step — 62 for a Rare, 72 for a Common, 182 for a Unique — so cost tracks something beyond the number of levels bought. Preview-build economy figures, and the first ones published anywhere.

Two limits the interface names

  • Item Power upgrades are capped by Hero Level. A favourite weapon can be carried the whole game, but only as fast as the hero levels — the demo save was capped at item power 20.
  • Re-rolling effects unlocks at Merchant Level 3. Upgrading works from merchant level 1; changing an item’s random effects does not, and the confirmation warns it cannot be undone.

The gear system carries the loot-driven structure of the original but restructures how a character is assembled. The biggest change is armor: instead of one set filling a single slot, four individual pieces are equipped separately.

The Xbox Wire hands-on demo showed one melee weapon slot, one ranged weapon slot, three artifact slots, four armor slots and three talisman slots. Artifacts remain active abilities, while talismans provide passive bonuses.

The inventory screen the slot counts come from: three talismans equipped alongside weapons, armor and artifacts.
The inventory screen the slot counts come from: three talismans equipped alongside weapons, armor and artifacts.Dungeons II Database — own capture, gamescom 2026 demo build (The inventory screen with three talismans equipped, showing the Twisted Tooth and its level.)

The preview also showed a bone-shaped talisman that summoned a dog companion and a weapon enchantment that could create regeneration zones after kills. Their final names, statistics and rarity tiers were not published, so the item database remains intentionally empty.

The dog companion from the bone talisman, following the hero through a village.
The dog companion from the bone talisman, following the hero through a village.Minecraft Dungeons II gamescom 2026 demo — a wolf companion following the hero through a village

What the demo build showed

Preview-build values, read off the gamescom demo. Balance figures are exactly what changes before release — treat every number here as provisional.

The inventory screen: weapons, four armour slots, artifacts and talismans.
The inventory screen: weapons, four armour slots, artifacts and talismans.Minecraft Wiki — File:MCD2_player_inventory.png
The Blacksmith, showing merchant level and the cost to level it up.
The Blacksmith, showing merchant level and the cost to level it up.Minecraft Wiki — File:MCD2_Blacksmith_GUI.png

Equipment slots

  • 2 weapon slots
  • 4 armour slots
  • 3 artifact slots
  • 3 talisman slots

Counted off the inventory screen in the gamescom demo build. Two separate captures agree, one at player level 20 and one at level 29, so the counts are not a level-gated subset.

Named items with figures

Tornado BladeUnique melee weapon
Item power 45. Effects: swirling deals 60% of weapon damage on every swing; melee attacks deal 30% more damage to secondary targets.
Twisted ToothTalisman
Increases souls gained by 40%. Shown at LV 1, confirming talismans carry their own level.
Death Cap MushroomCommon artifact
Cooldown 4, cost 20. Eaten before battle for a berserker state raising movement and attack speed.

More gear, with rarity and power

Pride of the PlainsUnique · power 20
A copper sword. Melee attacks deal 40% more damage to primary targets, and 20% more damage overall.
Rover PauldronsUnique · power 18
Chestplate. 25% chance to deflect enemy projectiles, and 10% less damage from ranged attacks.
Scatter CrossbowRare · power 19
Ranged. Reduces time between shots with ranged weapons by 30%.
Wolfpack BootsSpecial · power 17
Defeated companions come back 20% faster, and reduces potion cooldown by 15%.

Two more things the UI settles

  • Item Power is the headline stat, broken down into melee, ranged, armour and artifact figures.
  • Merchants have levels. The Blacksmith starts at level 1 and costs 20 echo shards to raise.

Frequently asked questions

How many equipment slots does Minecraft Dungeons II have?

The Xbox Wire demo showed one melee slot, one ranged slot, three artifact slots, four armor slots and three talisman slots.

Official previewLast verified Jul 30, 2026
Are there weapon stats available yet?

No. No specific weapon has been named with stats, so our weapons database is intentionally empty.

UnverifiedLast verified Jul 28, 2026
Full details →

Last verified