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Home / Mobs · updated 2026-10-18

Minecraft Dungeons 2 Mobs List

Minecraft Dungeons II has 72 enemies: 56 mobs, 10 bosses and 6 mini-bosses, each with its health, attacks, weaknesses and where it spawns, read from the launch build.

Copper monstrosity renderCopper monstrosityBoss · 2,400 HPMonarch Echo renderMonarch EchoBoss · 1,400 HPMonstrous Opus renderMonstrous OpusBoss · 2,000 HPMosstrosity renderMosstrosityBoss · 2,400 HPPrime Enchanter renderPrime EnchanterBoss · 1,500 HPRedstone Monstrosity renderRedstone MonstrosityBoss · 2,400 HPSculk Monstrosity renderSculk MonstrosityBoss · 2,000 HPSoul Corrupted Witch renderSoul Corrupted WitchBoss · 1,200 HPThe Monarch renderThe MonarchBoss · 1,400 HPTwisted Warden renderTwisted WardenBoss · 1,750 HPDartback renderDartbackMini-boss · 700 HPEnderman renderEndermanMini-boss · 480 HPEvoker renderEvokerMini-boss · 430 HPHarmonizer renderHarmonizerMini-boss · 620 HPWarden renderWardenMini-boss · 760 HPWitch renderWitchMini-boss · 460 HPBaby Sifter renderBaby SifterMobBaby Zombie renderBaby ZombieMob · 8 HPBearded Sifter renderBearded SifterMobBee renderBeeMob · 17 HPBlob renderBlobMobBloombud renderBloombudMob · 12 HPBogged renderBoggedMob · 25 HPCave Spider renderCave SpiderMob · 15 HPCharged Creeper renderCharged CreeperMob · 30 HPCharred renderCharredMob · 42 HPChicken Jockey renderChicken JockeyMob · 25 HPCopper cube renderCopper cubeMob · 20 HPCreeper renderCreeperMob · 17 HPEnchanter renderEnchanterMob · 45 HPExcavator renderExcavatorMob · 30 HPFlame Construct renderFlame ConstructMob · 80 HPFrozen renderFrozenMob · 35 HPFusefly renderFuseflyMob · 45 HPGeomancer renderGeomancerMob · 60 HPGrand Illusioner renderGrand IllusionerMobHunter renderHunterMob · 100 HPHurler renderHurlerMob · 45 HPHusk renderHuskMob · 42 HPMoss Cube renderMoss CubeMob · 22 HPMucked renderMuckedMob · 30 HPNester renderNesterMob · 55 HPPiggy Bank renderPiggy BankMob · 80 HPPillager renderPillagerMob · 20 HPPollinator renderPollinatorMob · 40 HPRavager renderRavagerMob · 140 HPRedstone Cube renderRedstone CubeMob · 18 HPRoamroot renderRoamrootMob · 12 HPRoamrot renderRoamrotMob · 6 HPRoyal Guard renderRoyal GuardMob · 90 HPScavenger renderScavengerMob · 50 HPScorched renderScorchedMob · 33 HPSculk Cube renderSculk CubeMob · 15 HPSculk Dancer renderSculk DancerMobSculk Slasher renderSculk SlasherMobSeedling renderSeedlingMob · 30 HPSentinel renderSentinelMob · 37 HPSkeleton renderSkeletonMob · 7 HPSlime renderSlimeMob · 6 HPSoul Corrupted enemies renderSoul Corrupted enemiesMobSpider renderSpiderMob · 15 HPSpider Jockey renderSpider JockeyMob · 32 HPSprout renderSproutMob · 32 HPStalker renderStalkerMob · 60 HPStray renderStrayMob · 28 HPSupreme Evoker renderSupreme EvokerMob · 1,000 HPTall Sifter renderTall SifterMobTrapper renderTrapperMob · 45 HPVanguard renderVanguardMob · 72 HPVex renderVexMob · 15 HPVindicator renderVindicatorMob · 25 HPZombie renderZombieMob · 8 HP

New and returning is the Dungeons II mob index's own split, not ours. A returning mob keeps its Dungeons 1 name and changes behaviour, which is why it is listed rather than assumed. Health, damage and resistances on each page come from the launch build's game files.

56 Minecraft Dungeons II mobs have been named so far, and a further 15 return from the first Minecraft Dungeons. The 16 bosses and mini-bosses are on the bosses page, because beating a named boss and knowing what wanders a level are different questions.

56named for Dungeons II16bosses, listed separately15returning from Dungeons 164with published stats

Health, damage and resistances come from the launch build's game files, and each page turns the damage multipliers into what to bring against it. See the Copper Monstrosity for a full boss entry. Every row below carries its source and the date it was last checked.

A dungeon interior from the Minecraft Dungeons II gameplay reveal. Mojang has not published individual character art.

A dungeon interior from the Minecraft Dungeons II gameplay reveal. Mojang has not published individual character art.

A dungeon interior from the Minecraft Dungeons II gameplay reveal. Mojang has not published individual character art.© Mojang Studios
A cave environment from the same reveal. The Deep Dark and Ancient Cities are confirmed as the source of the game's central threat, which the soul-corrupted mobs are tied to.

A cave environment from the same reveal. The Deep Dark and Ancient Cities are confirmed as the source of the game's central threat, which the soul-corrupted mobs are tied to.

A cave environment from the same reveal. The Deep Dark and Ancient Cities are confirmed as the source of the game's central threat, which the soul-corrupted mobs are tied to.© Mojang Studios

The Deep Dark threat

Mojang has confirmed that Minecraft Dungeons II's story centres on a new large-scale threat connected to the Deep Dark and Ancient Cities. The Twisted Warden and the soul-corrupted mobs are both tied to it: the Warden by name, the corrupted mobs by being described as vanilla Minecraft creatures altered by that threat.

What that corruption changes mechanically has not been stated. Whether corrupted mobs behave differently from their vanilla counterparts, or simply look different, is unconfirmed.

A soul-corrupted zombie: the vanilla mob rendered in the Deep Dark's blue, which is the visual half of the corruption. What it changes mechanically has not been said.

A soul-corrupted zombie: the vanilla mob rendered in the Deep Dark's blue, which is the visual half of the corruption. What it changes mechanically has not been said.

A soul-corrupted zombie: the vanilla mob rendered in the Deep Dark's blue, which is the visual half of the corruption. What it changes mechanically has not been said.© Mojang Studios

Enemies returning from Minecraft Dungeons

The Dungeons II mob index lists 15 creatures that carry over from the first game, all of them in the table above under Returning. They keep their Dungeons 1 names but not always their behaviour: each one's page lists its launch-build stats.

They divide into 3 groups: undead (6), illager (5), regular (4). Filter the table by Returning to see them on their own.

Frequently asked

How many mobs are in Minecraft Dungeons II?

72 enemies are in the launch build: 56 mobs, 10 bosses and 6 mini-bosses. 15 of the mobs return from the first game.

The count comes from the launch build's enemy tables. A patch that adds enemies changes it here.

Do Minecraft Dungeons II enemies have known stats?

Yes. Health, top hit, poise, souls and damage multipliers are read from the launch build's game files, on each enemy's page.

These are base values from the launch build's enemy tables (Steam build 25041023). The threat level you play at scales them in a fight; the ratios between enemies hold.

Last verified Oct 15, 2026.