Gear system
Loadouts combine melee and ranged weapons, four separate armor pieces, artifacts, and the new talisman category. The gamescom demo put the first item stats on screen, as preview-build values.
Armor system
Armor is split into four individual equipment pieces, each equipped separately — a change from the original's single armor set.
Talismans
Talismans provide passive effects and use three equipment slots in the Xbox Wire hands-on demo. A bone-shaped talisman summoned a dog companion.
Enchantments, builds and customization
Enchantments remain part of the equipment conversation. Xbox Wire observed one weapon effect that created temporary regeneration spots after kills, but Mojang has not yet published the complete pools, costs or interactions needed for reliable build guides. The future database and build tools will remain outside the search index until they can offer verified item-level data.



